Materials and metaballs over terrain

This is just a quick progress update so that the blogging is continuous. Some progress has been made on the implementation of physics and collision detection. The main progress so far has been to instantiate the metaballs over the terrain in a robust manner, in order to be able to test the physics. The image below shows this progress, along with some simple Unity-native materials assigned to the water and the terrain.


Github commit for this progress: 89539b4662e43c5b77c2b914105284a4bc56b073

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